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A Revision of Advanced HeroQuest Reforged V1.4

Posted by RECIVS on December 1, 2016 at 1:00 AM Comments comments (0)

 It took six months of work, but version 1.4 is finally out!


I finally dedicated some time to improve the appearance of the document; the whole text has been thoroughly revised and updated with numerous grammar corrections and wording changes. This is our largest and most polished version so far!


Numerous adjustments and modifications have been implemented. Several obscurities and imprecisions have been clarified and complemented with our house rules; some entirely new mechanics have been implemented as well. The updates are listed and detailed in the attached document.


Even if this is not your type of variant, some (or all) of the house rules included may considerably improve a game of Advanced HeroQuest. I hope that they can be of some use.


Any feedback will be greatly appreciated.


AHQ Reforged: Revised & Revamped V1.4

You may find the latest version here.


Updates V1.4


_____


 

AHQ Reforged: Revised & Revamped–as the title suggests–is a set of variant rules for Slev’s Advanced HeroQuest: Reforged.


A variant of a variant, implemented as a mod. If I had to describe it in a few words, I would say it is basically a revised version of Reforged (reimplementing the traditional AHQ mechanics and fixing the bottleneck issue) added with a new character-development system inspired by Descent and AHQ Second Edition, all combined with our house rules and with numerous elements adapted from the other AHQ variants available online.


At the core level it retains most of the original mechanics, so it plays more like Advanced HeroQuest than Reforged does. However, the recent implementations (working cohesively with Slev’s system and refinements) provide new options that spice up the experience considerably.


The fragility of the Heroes is one of the main concepts maintained as a reference for our modifications. The new Actions and Heroic Feats are not intended to make things easier or create near-invincible characters; they are intended to bring balance and more variety without spoiling the brutality of the original game.


It is designed to be a “tactical” dungeon bash, light and uncomplicated but varied and engaging at the same time. It is focused on exploring dungeons, fighting monsters, finding treasures and developing your character(s) in a challenging environment.


This is a non-profit effort based on shared work, our sole objective is to evolve Advanced HeroQuest to the level it deserves as an exceptional and unique dungeon-crawl system ahead of its time.


It is a project in progress, the purpose of the attached document is to share what we have so far (as an open test version) in order to receive criticism that may be useful for its improvement. Any feedback will be greatly appreciated.


AHQ-Revamping Squad’s Workshop



A Revision of Slev's Advanced HeroQuest: Reforged (V1.3)

Posted by RECIVS on June 1, 2016 at 1:00 AM Comments comments (0)

After nearly two years in development and many hours of playtesting we are glad to announce the release of V1.3!


The different elements of the prototype are working together relatively well although some significant design issues are still being examined; nevertheless, I decided to remove the Beta label and consider the project’s initial phase as complete. A few relevant updates have been implemented since the first release some months ago.


Advanced HeroQuest: Reforged is not a card driven game (neither is AHQ) and we keep on that tradition by using the old school RPG format: a PDF file with no printable cards included; only the rules and the game components are needed in order to play.


Advanced HeroQuest is a brutal game and so is Reforged; budget is tight and the game becomes increasingly difficult as it progresses thanks to Slev’s implementations, and to make things worse, it actually becomes even deadlier with the new Surprise ambushes introduced by our variant.


Any feedback will be greatly appreciated.


AHQ Reforged: Revised & Revamped (V1.3)

You may find the latest version here.


Updates V1.3


______


 

AHQ Reforged: Revised & Revamped–as the title suggests–is a set of variant rules for Slev’s Advanced HeroQuest: Reforged.


A variant of a variant, implemented as a mod. If I had to describe it in a few words, I would say it is basically a revised version of Reforged (reimplementing the traditional AHQ mechanics and fixing the bottleneck issue) added with a new character-development system inspired by Descent and AHQ Second Edition, all combined with our house rules and with numerous elements adapted from the other AHQ variants available online.


At the core level it retains most of the original mechanics, so it plays more like Advanced HeroQuest than Reforged does. However, the recent implementations (working cohesively with Slev’s system and refinements) provide new options that spice up the experience considerably.


The fragility of the Heroes is one of the main concepts maintained as a reference for our modifications. The new Actions and Heroic Feats are not intended to make things easier or create near-invincible characters; they are intended to bring balance and more variety without spoiling the brutality of the original game.


It is designed to be a “tactical” dungeon bash, light and uncomplicated but varied and engaging at the same time. It is focused on exploring dungeons, fighting monsters, finding treasures and developing your character(s) in a challenging environment.


This is a non-profit effort based on shared work, our sole objective is to evolve Advanced HeroQuest to the level it deserves as an exceptional and unique dungeon-crawl system ahead of its time.


It is a project in progress, the purpose of the attached document is to share what we have so far (as an open test version) in order to receive criticism that may be useful for its improvement. Any feedback will be greatly appreciated.

 

 AHQ-Revamping Squad’s Workshop 




A Revision of Slev's Advanced HeroQuest: Reforged (V1.2-Beta)

Posted by RECIVS on April 15, 2016 at 12:00 AM Comments comments (0)

Version 1.2-Beta is out!


In the initial phase of this project I focused mostly on tweaking the Core Rules, Heroic Feats and Solo Mode; the approach was to have first one functional base system (as a starting point) to build upon and then make everything else fit accordingly.


After my last adjustments the prototype seems to be working consistently, although some important design choices are still being considered. However, now that the different parts of the game are working with reasonable cohesion we are focusing on more dungeon features, hazards, magic items, corrections, etc.


Any feedback will be greatly appreciated.


AHQ-Reforged: Revised & Revamped (V.1.2-Beta)

You may find the latest version here.


Updates V.1.2-Beta


______

 


AHQ Reforged: Revised & Revamped–as the title suggests–is a set of variant rules for Slev’s Advanced HeroQuest: Reforged.


A variant of a variant, implemented as a mod. If I had to describe it in a few words, I would say it is basically a revised version of Reforged (reimplementing the traditional AHQ mechanics and fixing the bottleneck issue) added with a new character-development system inspired by Descent and AHQ Second Edition, all combined with our house rules and with numerous elements adapted from the other AHQ variants available online.


At the core level it retains most of the original mechanics, so it plays more like Advanced HeroQuest than Reforged does. However, the recent implementations (working cohesively with Slev’s system and refinements) provide new options that spice up the experience considerably.


The fragility of the Heroes is one of the main concepts maintained as a reference for our modifications. The new Actions and Heroic Feats are not intended to make things easier or create near-invincible characters; they are intended to bring balance and more variety without spoiling the brutality of the original game.


It is designed to be a “tactical” dungeon bash, light and uncomplicated but varied and engaging at the same time. It is focused on exploring dungeons, fighting monsters, finding treasures and developing your character(s) in a challenging environment.


This is a non-profit effort based on shared work, our sole objective is to evolve Advanced HeroQuest to the level it deserves as an exceptional and unique dungeon-crawl system ahead of its time.


It is a project in progress, the purpose of the attached document is to share what we have so far (as an open test version) in order to receive criticism that may be useful for its improvement. Any feedback will be greatly appreciated.

 

AHQ-Revamping Squad’s Workshop

 



 

A Revision of Slev's Advanced HeroQuest: Reforged (V1.1-Beta)

Posted by RECIVS on March 23, 2016 at 12:40 AM Comments comments (0)

 

It is looking good so far! Dear thanks to Slev for his clever and comprehensive feedback.


V1.0 was revised by Slev himself and returned with a list of suggestions; most of the implemented changes were done following his recommendations, very useful indeed!

 

AHQ-Reforged: Revised & Revamped (V.1.1-Beta)

Your may find the latest version here.


Updates V.1.1-Beta

 

______


 

AHQ Reforged: Revised & Revamped–as the title suggests–is a set of variant rules for Slev’s Advanced HeroQuest: Reforged.


A variant of a variant, implemented as a mod. If I had to describe it in a few words, I would say it is basically a revised version of Reforged (reimplementing the traditional AHQ mechanics and fixing the bottleneck issue) added with a new character-development system inspired by Descent and AHQ Second Edition, all combined with our house rules and with numerous elements adapted from the other AHQ variants available online.


At the core level it retains most of the original mechanics, so it plays more like Advanced HeroQuest than Reforged does. However, the recent implementations (working cohesively with Slev’s system and refinements) provide new options that spice up the experience considerably.


The fragility of the Heroes is one of the main concepts maintained as a reference for our modifications. The new Actions and Heroic Feats are not intended to make things easier or create near-invincible characters; they are intended to bring balance and more variety without spoiling the brutality of the original game.


It is designed to be a “tactical” dungeon bash, light and uncomplicated but varied and engaging at the same time. It is focused on exploring dungeons, fighting monsters, finding treasures and developing your character(s) in a challenging environment.


This is a non-profit effort based on shared work, our sole objective is to evolve Advanced HeroQuest to the level it deserves as an exceptional and unique dungeon-crawl system ahead of its time.


It is a project in progress, the purpose of the attached document is to share what we have so far (as an open test version) in order to receive criticism that may be useful for its improvement. Any feedback will be greatly appreciated.

 

AHQ-Revamping Squad's Workshop


 


 

A Revision of Slev's Advanced HeroQuest: Reforged

Posted by RECIVS on February 12, 2016 at 12:10 AM Comments comments (0)

AHQ-Reforged: Revised & Revamped (V1.0-Beta)

You may find the latest version here.


Redesign Notes (V1.0-Beta)


AHQ Reforged: Revised & Revamped–as the title suggests–is a set of variant rules for Slev’s Advanced HeroQuest: Reforged.


A variant of a variant, implemented as a mod. If I had to describe it in a few words, I would say it is basically a revised version of Reforged (reimplementing the traditional AHQ mechanics and fixing the bottleneck issue) added with a new character-development system inspired by Descent and AHQ Second Edition, all combined with our house rules and with numerous elements adapted from the other AHQ variants available online.


At the core level it retains most of the original mechanics, so it plays more like Advanced HeroQuest than Reforged does. However, the recent implementations (working cohesively with Slev’s system and refinements) provide new options that spice up the experience considerably.


The fragility of the Heroes is one of the main concepts maintained as a reference for our modifications. The new Actions and Heroic Feats are not intended to make things easier or create near-invincible characters; they are intended to bring balance and more variety without spoiling the brutality of the original game.


It is designed to be a “tactical” dungeon bash, light and uncomplicated but varied and engaging at the same time. It is focused on exploring dungeons, fighting monsters, finding treasures and developing your character(s) in a challenging environment.


This is a non-profit effort based on shared work, our sole objective is to evolve Advanced HeroQuest to the level it deserves as an exceptional and unique dungeon-crawl system ahead of its time.


It is a project in progress, the purpose of the attached document is to share what we have so far (as an open test version) in order to receive criticism that may be useful for its improvement. Any feedback will be greatly appreciated.

 

AHQ-Revamping Squad’s Workshop




 

New Advanced HeroQuest sections

Posted by RECIVS on August 28, 2013 at 12:25 AM Comments comments (2)

We announce the recent creation of a space dedicated to Advanced Heroquest within this website.


You will find the AHQ categories in this Blog, Forvm, Downloads and Photos pages.


I hope they can be of some use.


Yes, we also play AHQ!