|Posted by RECIVS on December 1, 2016 at 1:00 AM|
It took six months of work, but version 1.4 is finally out!
I finally dedicated some time to improve the appearance of the document; the whole text has been thoroughly revised and updated with numerous grammar corrections and wording changes. This is our largest and most polished version so far!
Numerous adjustments and modifications have been implemented. Several obscurities and imprecisions have been clarified and complemented with our house rules; some entirely new mechanics have been implemented as well. The updates are listed and detailed in the attached document.
Even if this is not your type of variant, some (or all) of the house rules included may considerably improve a game of Advanced HeroQuest. I hope that they can be of some use.
Any feedback will be greatly appreciated.
AHQ Reforged: Revised & Revamped V1.4
You may find the latest version here.
AHQ Reforged: Revised & Revamped–as the title suggests–is a set of variant rules for Slev’s Advanced HeroQuest: Reforged.
A variant of a variant, implemented as a mod. If I had to describe it in a few words, I would say it is basically a revised version of Reforged (reimplementing the traditional AHQ mechanics and fixing the bottleneck issue) added with a new character-development system inspired by Descent and AHQ Second Edition, all combined with our house rules and with numerous elements adapted from the other AHQ variants available online.
At the core level it retains most of the original mechanics, so it plays more like Advanced HeroQuest than Reforged does. However, the recent implementations (working cohesively with Slev’s system and refinements) provide new options that spice up the experience considerably.
The fragility of the Heroes is one of the main concepts maintained as a reference for our modifications. The new Actions and Heroic Feats are not intended to make things easier or create near-invincible characters; they are intended to bring balance and more variety without spoiling the brutality of the original game.
It is designed to be a “tactical” dungeon bash, light and uncomplicated but varied and engaging at the same time. It is focused on exploring dungeons, fighting monsters, finding treasures and developing your character(s) in a challenging environment.
This is a non-profit effort based on shared work, our sole objective is to evolve Advanced HeroQuest to the level it deserves as an exceptional and unique dungeon-crawl system ahead of its time.
It is a project in progress, the purpose of the attached document is to share what we have so far (as an open test version) in order to receive criticism that may be useful for its improvement. Any feedback will be greatly appreciated.
Categories: Advanced HeroQuest