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A Revision of Advanced HeroQuest Reforged V1.7

Posted by RECIVS on December 1, 2019 at 1:00 AM

Version 1.7

 

The whole document has been thoroughly revised and corrected. A detailed list with the last updates is included as usual.

 

After all these years of dedication (some may say obsession) I can say the variant has reached a very decent level of consistency and balance, although some parts may still require more playtesting.

 

The different game mechanics and elements adapted from other systems and variants are combined with Slev’s rules and our own in order to provide what I believe is a consistent (old-school) dungeon-crawling experience that intends to preserve the essence of Advanced HeroQuest. It also allows purists to simply omit some of the new content for an experience even closer to the original.

 

Although with V1.7 the core of the variant is now completely defined, I have not even started adding new Campaigns, Equipment, Magic, and Treasure, which would be the next phase of the project. Nevertheless, at this point I can confirm the base system requires no further changes, and those parts I have not yet revamped (but have already worked with) may only need minor compatibility adjustments that do not have an impact on the game itself. In the end, it is an open-ended base system, open to further additions and modifications by other enthusiasts.

 

I recommend this variant for Reforged players who are looking for an upgrade. While it is obviously not the easiest game to get into, nor do I think it would appeal to someone who does not already like Reforged, it is not that difficult once the player is familiar with Slev's rules. A little patience and dedication may be very well rewarded.

 

It has been almost five years since I started with this project, which, by the way, took much more time and effort than expected, including the struggle with grammar. It was simply too much work for a single person, but I am not a quitter. I had to make it work as my legacy and tribute to the original game. I am satisfied with the result so far. It ended up being my most immersive experience with a boardgame ever. Perhaps it is time for me to take a break and come back in a year or so with a fresh pair of eyes.


 As always, any feedback is greatly appreciated.


AHQ-Revamping Squad’s Workshop 

Categories: Advanced HeroQuest

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2 Comments

Reply Rod MacDonald
1:47 AM on December 20, 2019 
Great work by both you & Slev. I'm trying to do a compilation of his rules with your corrections (the parts I want at least, which is most) and some things are confounding me. Maybe it is a grammar thing. The ability 'precision' confuses me in Slev's definition. Is it basically less 'squares' of range. so BS 2 means 1 less square in range to hit?. And also, those example characters of his, you post corrections. I"m looking pretty hard at the originals. Are they even designed right by his character creation methods? I couldn't even create the halfling the way it was designed using the process. Txs for the good work btw.
Reply RECIVS
4:25 PM on December 22, 2019 
Rod MacDonald says...
Great work by both you & Slev. I'm trying to do a compilation of his rules with your corrections (the parts I want at least, which is most) and some things are confounding me. Maybe it is a grammar thing. The ability 'precision' confuses me in Slev's definition. Is it basically less 'squares' of range. so BS 2 means 1 less square in range to hit?. And also, those example characters of his, you post corrections. I"m looking pretty hard at the originals. Are they even designed right by his character creation methods? I couldn't even create the halfling the way it was designed using the process. Txs for the good work btw.

Thank you for your feedback! It is much appreciated. Your project sounds interesting! I'd love to see it when finished.
Feel free to modify the variant in any way you want.

Precision (Ability) shortens the distance to the target (by half), making ranged attacks more likely to hit. So, if an Enemy is 7 squares away, with Precision it is considered to be only 3 squares away. I believe that's the way it works.

There are some typos and errors in Slev's Example Characters. I believe I've corrected all of them. If you happen to find one (or more) please let me know. I'll be grateful.